How to Start with ZBrush – PolyPaint Basics – Part 10 How to Start with ZBrush – Sculpting Teeth & Final Adjustments – Part 9 How to Start with ZBrush – Body Sculpting Techniques – Part 8 How to Start with ZBrush – Adding a Separate Mesh for Eyes – Part 7 How to Start with ZBrush – Character Sculpting Continued with DynaMesh – Part 6 How to Start with ZBrush – Character Head Sculpting – Part 5 How to Start with ZBrush – Using Reference Images for Your Character – Part 4 How to Start with ZBrush – Changing Colors & Materials – Part 3 How to Start with ZBrush – Sculpting Techniques – Part 2 How to Start with ZBrush – Project Setup & Sculpting Brushes – Part 1 Is there a way to bake NoiseMaker’s preview directly to an Alpha Map? How can you keep the SelectRect Brush constrained to a square? How can I increase the size of the interface buttons? How can I export out a model from ZBrush with Smoothed Normals? How can I reposition a Mannequin in the world after it’s been created? How can I make a curved Wind Deflector using the ZModeler Brush? How can I ZRemesh a model then transfer the details back? Is there a way to have an IMM Curve Brush randomly cycle its InsertMeshes? How can I extract models contained in an IMM Brush? How can I model a chamfered pipe shape using the ZModeler Brush? How can I create a Clown Pass Render for use with Photoshop Masking? What Interface button corresponds to the “M” Hotkey when using IMM Brushes? How can I set my machine to allow me to subdivide to another level?Ĭan I lock the navigation of the viewport when using Spotlight for Texturing? Is there a way to Save and Load Masking on a Model? How can I get my Custom Curve Brush to not snap to the model? How can I make a Texture Map with an Alpha using FiberMesh? How can I fix sharp edges when sculpting? What is the Freeze Subdivision Levels button used for? How can I create an organic hole with DynaMesh? My sculpts are pixelated in areas what is causing this? How can I snap an InsertMesh Brush object to a camera axis? How can I get NanoMeshes to fill the entire polygon? What does the Projection Strength slider do with IMM Brushes? How can I export out multiple subtools to STL and maintain the scale? How can I get my model to not display a lower subdivision when rotating?
What other ways can I smooth my model without using the smooth brush? Hopefully you will get your answer in these video series. Have any question about Zbrush, these are some technical questions answer in the below videos.
So with that, let's go ahead and get started by talking about the interface.Top 100 + Zbrush Tips and Tricks – Zbrush Tutorials You can, however, find more in-depth tutorials on many of these topics on the site. ZBrush is an extremely robust application, so we'll only really be able to skim the surface on many of these tools in our time together. We'll start with some simple geometry, and then progress to more of a project-based approach as we explore sculpting, painting, using fibermesh, lighting and rendering, and map creation. We'll also cover topics like masking and polygroups, and several innovative methods for building geometry, including: ZModeler, Zspheres, dynamesh, and shadowbox. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. And we'll talk about basic methods for creating and manipulating geometry on the canvas. We'll talk about pixols, and the unique two-and-a-half D workflow. We'll begin by exploring the ZBrush interface, and cover the process of getting geometry ready to sculpt so you can jump in and begin creating.
Hello, I'm Justin, and in this series of lessons we'll take an introductory look at ZBrush, a powerful sculpting, painting and illustration application. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. We'll also cover topics like masking, polygroups, and several innovative methods for building geometry, including ZModeler, ZSpheres, DynaMesh and ShadowBox. How to subdivide your mesh and begin using the sculpting brushes to add detail will also be covered, as well as techniques for painting your models. We'll talk about Pixols, the unique 2.5D workflow, and basic methods for creating and manipulating geometry on the canvas. We'll begin by exploring the ZBrush interface and covering the process of getting geometry ready to sculpt so you can jump in and begin creating.
In this ZBrush tutorial, we'll take an introductory look at this powerful sculpting, painting, and illustration application.